Rewarding economy
Sell jewellery, electronics, drugs and B42 farming goods. Build your wealth however you want to make it.
Project Zomboid · Build 42 · Multiplayer
Past it there are no guarantees — just you, your gear, and the choices you make. A hardcore PvP server built on risk, reward, exploration and a player-driven economy.
A new way to play Zomboid
Project Realism is a heavily customised Build 42 experience built around progression, risk and player interaction. Make money, arm yourself, claim a safehouse, pick your friends carefully — and live with what happens next.
It's more than surviving the apocalypse. Build your character, establish yourself, form alliances, take risks, and survive the consequences.
Come make your markSell jewellery, electronics, drugs and B42 farming goods. Build your wealth however you want to make it.
Claim a safehouse with offline protection. Defend what you've built — or take the risk and go after someone else's.
Turn cash into an arsenal. Rifles, ammunition, attachments and equipment for whatever's around the next corner.
Double XP across the board, and a skill recovery journal at 100% — so dying costs you gear and ground, not every hour you've put in.
Custom locks with six-digit codes, and craftable charges for when the code isn't coming. See how they work.
A public 64-slot server with the population to make an economy and a rivalry actually work.
Some areas have better loot. Some are far more dangerous.
The best rewards will almost always come with the biggest risks. There are multiple ways to make money throughout Knox County — every one of them puts you on a road with other players on it.
The economy
Scattered across the county
Fences buy the valuable stuff, no questions asked. Find it, carry it, get there alive.
Just don't get killed on the way there.
Built on B42 farming & survival
A slower, safer living — if you're willing to work the land and the livestock.
Spend it
With your hard-earned cash you build the arsenal you want, not the one the loot table gave you. Buy the calibre you can actually feed, the optic you can actually use, and the plate carrier that gets you home.
Beyond the gate
Your base is only as safe as you can defend it. Trade routes aren't safe. Roads aren't safe. Anyone can be watching. Learn the map, watch your surroundings, and think twice before trusting another survivor.
Farms, forests and quiet roads. Steady income, thin margins, and mostly the dead to worry about.
Everyone has to reach a buyer eventually. That's exactly why people sit and wait on the way in.
The best loot and the highest-value items. Naturally, they attract the most players — and the most PvP.
Claim a safehouse and it's protected while you're offline. When you're online, it's yours to defend. Player raiding is part of the game — so is losing. Make allies, make enemies, and create your own story.
A carefully selected collection that expands the game with new items, mechanics, vehicles, locks and progression — while keeping the core survival experience intact. Nothing on the list is there to pad a number.
An experienced, active and fair staff team focused on keeping the server enjoyable, balanced and welcoming. Report rule breakers instead of retaliating — it gets handled.
Locks & demolition
Custom-built for this server. Lock your base down behind a code nobody can guess — or stop guessing and blow the door off its hinges.
Craftable · keypad on the door
A six-digit code instead of a key you can lose or have looted off your corpse. Fit a keypad to any door and share the code with who you trust.
Craftable · doors only
When the code isn't coming, bring the door down. Two tiers depending on what you can afford to build.
Offline protection
While your safehouse is under offline protection, it can't be sledged, dismantled, scrapped, burned or chewed through. Log in and it's fair game again — that's when raids happen, with you there to answer them.
Standings · live from Knox County
| # | Faction | Members | Zombies | PvP |
|---|---|---|---|---|
| # | Survivor | Zombies | PvP |
|---|---|---|---|
Events
We run regular in-game events — announced in Discord, fought over in Knox County. Show up armed.
Server rules
Read all of this before you spawn in. “I didn’t know” is not a defense, and these rules change — check back after updates.
Everything is fair game. Kill, loot, ambush, betray, raid.
If you’re in it, you stay in it.
One account per player. No alts.
No PvP, theft or raiding inside a safe zone.
Zero tolerance. Permanent ban, first offense.
Trash talk and in-character threats are part of PvP. Keep it in game.
Report through a ticket, never in public chat.
Warning → kick → temp ban → permanent ban.
Building a base? The base building rules are separate and just as enforced.
Base building
Because they do.
It does not break walls, floors, fences or barricades. A wall with no door behind it isn’t a strong layer — it’s an unraidable one.
The test: if a raider with unlimited C4 still can’t reach your loot, your base is illegal.
Max 5 doors or gates between the outside world and any loot.
If C4 can’t reach your loot, your base is illegal.
Each codelocked door counts as one layer.
If it’s walled or gated and it isn’t yours, it’s a base. Going in is a raid.
Every floor holding loot needs working stairs.
Traps are a deterrent, not a layer. Nothing may stand in for a door.
Keep the map usable for everyone.
Max 2 vehicles stored inside your base.
One base per player or group. No alt bases, no decoy bases.
Not sure your design is legal? Post a screenshot in a safehouse ticket before you build it, not after staff find it.